This
tutorial uses a bracelet to demonstrate how to import and texture a
Shape Magic model in Poser 4.
You can download a copy of the Shape Magic .obj and .smg file here
if you want to use them to follow the tutorial. Or feel free to make
your own. |
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First
create a Side View that looks like this. Set bezier segments to zero for
both the top and bottom face. |
Create
a Top View that looks similar to this. Set bezier segments to 10. |
After clicking the Create button on the Create File page, go to the Save
File page. Enter the file name, and if not checked already, click on the
three checkboxes: Group names, UV mapped and Front & Back polygons.
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Note: Group Names is not needed if the
same texture will be applied to the entire model. UV Mapped is required
for all Poser models, otherwise no textures will be mapped. Front &
Back Polygons are needed only for open-ended models (such as this bracelet);
otherwise, Poser doesn't render the interior correctly in all render
styles. |
Start
Poser and create a model and pose. Then import the Shape Magic model by
clicking on the top menu bar File - Import - Wavefront OBJ. |
The
Prop Import Options screen will appear. For the example object, set
the percent of standard figure size equal to 4%. Also, if the Flip Normals
does not show a checkmark, click on the box.
Note: as of Shape Magic 2.1, you do not
need to check Flip normals anymore.
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I
used Vicky 2 as my model with her arms folded across her chest. The settings
shown in the image to the left position the bracelet around her left wrist.
I first set yTran until the bracelet was visible in the camera view,
then I set xTran and zTran to position the bracelet over her arm. Next
adjust xRotate and zRotate to get the bracelet aligned. I needed to
set Scale to 118% so the bracelet did not cut into Vicky's clothing. |
This
shows the bracelet correctly positioned. Poser will assign an arbitrary
color to the bracelet. We'll change this next. |
Click on the top menu bar Render - Materials. |
This dialog box will open. It will show the arbitrary color in the Object
Color box and black in the Highlight Color box. First, be sure the
bracelet is selected in the Object box (A).
Then click on the Object Color button (B). |
The
Color dialog will open. To get a gold color, I set Red to 244, Green to
208, and Blue to 108. Then click OK. Next click on the Highlight Color
button (C in image above). Set Red to 255, Green to 255 and Blue to
103. |
One
could stop now if the same texture is desired for all parts of the model.
In this tutorial, we want to make the middle section different than either
end. To do this we need to use the Grouper tool, the right-most tool in
the Editing Tools icons. |
After
clicking on the Grouper tool, the Poser image will go black and one section
of the bracelet will be highlighted in red. The Group Edit dialog will
open. Click on the top drop-down box (A) in the Group Edit dialog and
select the middle_section. Then click on the Assign Material button (B)
lower down in the Group Edit dialog. |
The
Set Name dialog box will open up. You can type anything you want here,
I kept the default NewMaterial name. Click OK. |
Without
doing anything else, click on the top menu bar Render - Materials. |
Be
sure bracelet is showing in the Object box (A). In the Material box
(B), select NewMaterial or whatever name you used.
Set Object Color (C) to white.
Load (D) a new texture map, in this case I used a texture I have called
epoxy2.jpg. Click OK. |
Poser
requires Front & Back Polygons to properly render open-ended models
such as this bracelet. Shape Magic saves these in two different groups,
for example, top_section and top-section_inside. (Unlike Bryce and Vue,
Poser truncates the name so look for a name ending in a "_"
or "_ins".) Click on the top box in the Group Edit dialog, then
select middle_section_ . |
Next
click on Assign Material button and use the same name as before (in this
case, NewMaterial). |
The
last thing to do is to parent the bracelet to Vicky's left forearm so
it moves with her as you set new poses. On the top menu bar, click on
Object - Change Parent. |
When
this dialog appears, click on Left Forearm, then OK. |
That's
it! Click on Render - Render from the top menu bar. Here's an image of
the final result. |