Back to: Workspace Layout

Shape Magic Road Maker Help

Return to: Help Home
Next: Hot Keys and Mouse Shortcuts

Road Icons

The icons on the left side of the screen have various uses as defined below. Some icons fly-open when clicked to display a row of icons. After selecting an icon, the row collapses and the choice is shown.


These icons determine what type of construction can be done by placing dots. Currently, only a road can be constructed, and if you click on the road icon, it will not change.


Clicking on this icon creates the road and updates all the image maps.


These icons determine how the road will follow the terrain:
1. The road follows the terrain, using the road smoothing value (described below).
2. A level road is drawn at the lowest point along the road path.
3. A level road is drawn at a point that is the average of the first and last point along the road path.
4. A level road is drawn at the highest point along the road path.
5. A level road is drawn at a point that is either the first or last point along the road path, whichever is lowest


A number of the following icons open up to show a scrollbar. Next to the icon that indicates what setting will be changed, is another icon with a checkmark and an X, the scrollbar and a number box. The scroll bar is used to change the value. To change the value:
1. Drag the slider with the mouse.
2. Click on the bar to either side of the slider to increase or decreases the value by 5.
3. Click on an arrow at either end of the scrollbar to increase or decrease the value by 1.
4. The number box will show the changing value. You can also click on the number box and type in a value.
5. The drawings will reflect the new value but it is not permanent until the checkmark is clicked to accept the change. Click on the X to cancel the change and restore the value that existed before the first icon was clicked.


This icon opens up a scroll bar that is used to set the width of the road.


This icon opens up a scroll bar that is used to set the width of the road shoulder. The shoulder width is added to both sides of the road.


This icon opens up a scroll bar that is used to set the width of the cut & fill. The cut & fill width is added to both sides of the road.


This icon opens up a scroll bar that is used to set the height of the road above or below the terrain. A setting greater than 0 creates a raised road. A setting lower than zero creates a sunken road.


This icon opens up a scroll bar that is used to set the curb height of the road above or below the road height. The curb is formed at the junction of the road and the shoulder. A number greater than zero creates curbs (shoulder) higher than the road. A number below zero creates curbs lower than the road. The curb height is calculated from the road height. If you raise or lower the road height, the curb automatically follows.


This icon opens up a scroll bar that is used to set how closely the road follows the terrain. The scrollbar value indicates how many pixels along the road are averaged together. A high value means the road will be relatively smooth, with more cut and fill being used. A setting of one means the road goes up and down exactly as the terrain does (meaning the road is very rough and will appear to have steps).


These icons determine how steep or shallow the cut and fill.
1. The cut & fill is flat - even with the shoulder - so it appears that the road is wider.
2. The cut & fill is shallow - the cut & fill will fall or rise at a gentle slope.
3. The cut & fill is moderate - the cut & fill will fall or rise at a medium slope.
4. The cut & fill is steep - the cut & fill will fall or rise at a steep slope.
5. The cut & fill is vertical - this turns off cut & fill.


These icons determine how road lines are added to the road texture map. The color of the lines is set using the next set of icons.
1. A solid centerline is drawn. No sidelines are drawn.
2. A dashed centerline is drawn. No sidelines are drawn.
3. Solid sidelines are drawn at the width of the road (the shoulder extends beyond the lines). No centerline is drawn.
4. A solid centerline and sidelines are drawn.
5. A dashed centerline is drawn and solid sidelines are drawn.
6. No lines are drawn.


These icons determine the color of the road and road lines.
1. Click on the paintbrush to open and close the icon row.
2. Click on this icon to get a standard Windows color dialog. Select a new color for the centerline.
3. Click on this icon to get a standard Windows color dialog. Select a new color for the sidelines.
4. Click on this icon to get a standard Windows color dialog. Select a new color for the roadbed.
5. Click on this icon to get a standard Windows color dialog. Select a new color for the shoulder.


These icons allow road dots to be added or deleted.
1. Click on the +/- icon to open or close the icon row.
2. Click on the + icon, then click on a road dot to insert a dot near the existing dot. After adding, the dot can be dragged to a new position.
3. Click on the - icon, then click on a road dot to delete the dot.
4. Click on the - All icon to delete the road (deletes all road dots).

You can also use hot keys to add or delete dots.
    D: Inserts a duplicate dot adjacent to the next road dot you left-click on. After inserting the dot, it can be dragged to a new position.
    X: Deletes the next road dot you left-click on.


Click on this icon to open help.


Back to: Workspace Layout

 

Shape Magic Road Maker designed by Rich Schafermeyer.
© Copyright 2004-2011. All rights reserved.
Top

Next: Hot Keys and Mouse Shortcuts